A Newbie's Look at Breach
Really happy that I was able to participate in the first Alpha test. Reading through the dev comments in the previous threads, it sounds like it was a success - The servers worked! So props to you guys. I'm certain there is a lot of work yet to be done to get the game to a place where it will be ready for release, but you all should be proud of the work you're doing!
I wanted to drop off some feedback from the Alpha test. It seemed like all of the bugs and issues that I ran in to have already been reported or are already known, so I won't go in to those. From a purely gameplay perspective, I just want to say that the first thing I noticed in the game is how fluid and responsive the combat was. I played an assassin all weekend and was having a blast blinking around the map killing enemies etc. It was fast, it was engaging, it was responsive!
It also seemed to me that this game is pretty easy to pick up, but will likely require a lot of communication and strategy at the "higher levels" of gameplay. In my first game, I went up against... let's say... a pretty seasoned Veil Demon! haha. Though I was doing pretty well killing off enemies and the slow/stun orbs that the VD was spawning, it was obvious that the VD was able to take advantage of moments when the four of us got split up. So knowledge of Veil Demons is going to be very important at high levels so that they can be countered by picks (and vice versa).
That being said, I can imagine that the tutorial in the future will look more like an actual mission. My biggest issue after going through the tutorial was, when I went in to the mission, I had no idea what I was supposed to do. I just ran around killing minions and was like "Why do we keep losing to the veil demon? I don't get it?" I'd later realize that there was a popup in the lower right-hand corner of the screen that told you what you're supposed to do in each room (the "ah-hah" moment lol). But still, it took me an entire mission to realize that. I think the tutorial did well to explain the different types of things you do in a mission... but I don't feel like it was clear that all of those things happen in a mission in succession.
So all-in-all, I love where this game is going and am super excited to see more and play more! One thing that I noticed with the Assassin was one of the talents not working as expected. I believe it's one of the third or fourth talents - the talent said that it would give me an extra charge of my 4th ability (my ult). The way I understood this is that after getting a full charge of the ult, I could continue to charge to get a second ult as well. This never seemed to be the case. I went through one entire mission, saving my ult until the very end. When I used it, I didn't have an extra charge. So maybe I'm misunderstanding the tooltip, or maybe it's not working.
That's about it for me! Again, I love the idea of the game. The graphics are wonderful! Everything is very colorful and bold. Animations were very cool! The fact that I was willing to wait for 20 mins or more to get to the Safehouse in order to play another match I think shows that you guys are on to something!
Looking forward to the next test! See you guys there!